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How Virtual Reality is Transforming Forestry Training

Author: Ben O'Connell
/
3 MIN READ

Scion has recently developed an interactive, 3D virtual reality training tool that complements forestry worker training on-site. The prototype has caught the eye of industry players who are looking into how virtual reality can more accurately depict forests. Trainees put on a virtual reality headset and find themselves in the middle of computer-generated trees based […]

Scion has recently developed an interactive, 3D virtual reality training tool that complements forestry worker training on-site. The prototype has caught the eye of industry players who are looking into how virtual reality can more accurately depict forests.

Trainees put on a virtual reality headset and find themselves in the middle of computer-generated trees based on physiological-based models of radiata pine.

Scion developed the tool as part of the Virtual Thinning project funded by Forest Growers Research’s Precision Silviculture Programme. Scion portfolio leader Grant Evans says the tool combines science, technology and gamification.

“We’re using fundamental science – what we know about the physiology of the trees – with VR technology and gamification, which is making it more engaging,” he says. “This simulation is based on real-world attributes, and we’re able to generate scenarios that really enhance first-stage training or decision-making.”

The tool simplifies training logistics by eliminating travel requirements, and any mistakes made in virtual reality don’t affect real forestry blocks. Trainers can observe on-screen and provide real-time guidance to trainees.

“VR has been around a long time in entertainment. Now people have started to see the real applications,” Evans says.

Scion says that options for the tool are limitless. “Levels” can be created to make choosing which tree to thin easier or harder. Variables can be changed to adjust stocking rate, tree species and age. There are decades of tree bioinformatics available to draw on and more than 70 potential variables. The current focus is on variables that impact log quality and forest value, such as sweep, branching and broken tops.

Training More Realistically

Scion forest management scientist Lania Holt says Scion is now working with industry to ensure the tool can reflect their forests.

“Companies are looking for realistic scenarios. Ultimately, where they want to go is to take the prototype and combine assets with industry in a way that depicts the forest based on their data.”

FGR’s Precision Silviculture Programme manager Claire Stewart says the tool fits with the programme’s aims of digitising, mechanising and automating forestry tasks to make them more efficient and safer.

She says the tool could help trainees understand complexities without the immense pressure of a forest environment and help them understand the economic value of forests.

The technology also paves the way for teleoperation of the future and sets the foundation for how these technologies will need to work, she says.

“Thinning is one of the most critical tasks within the life of the forest … It’s where you can add or subtract a lot of value,” Stewart says. “There are many other tasks in the forest beyond thinning that would benefit from this training – pruning, establishment tasks, surveillance and monitoring, harvesting and processing.

“We are fully committed to exploring new interactive and digital ways of training and attracting the workforce.”

The Future of VR Forestry Tech

Scion is now looking to customise the tool for forestry company Rayonier-Matariki Forests, which is responsible for more than 110,000 hectares of forest nationwide.

“I’m hugely impressed,” says Rayonier-Matariki Forests Quality Manager Fraser Field, who is part of the development testing team. “I immediately fell into training mode when I tested the tool.”

Last year, Rayonier built its own VR process for entry-level workers, but Field says this is “a huge step forward.”

“We will be able to build a virtual forest with sizes, features, and characteristics specific to our own conditions.

“We will modify and improve our training practices now to incorporate Scion’s VR, including training for NZQA unit standards. I have lots of ideas now about how to extend the use of this tool in training.”

Virtual reality is revolutionising forestry training by providing a safe, accessible, and efficient learning platform.

With VR, trainees can develop essential skills in a controlled environment, minimising risks, reducing costs, and allowing trainers to give personalised feedback instantly.

As the technology evolves, it promises to play an increasingly significant role in preparing the next generation of forestry professionals.

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